From Minus One to Minus Zero, Toho confirms the next chapter in its acclaimed Godzilla saga with Takashi Yamazaki leading the ...
It's official: Godzilla Minus Zero is on the way, and we don't have that long to wait. The highly anticipated sequel to ...
Takashi Yamazaki is back behind the camera after winning a Best Visual Effects statuette for Godzilla Minus One ...
The announcement was made at the annual Godzilla Fest in Tokyo and confirmed via Toho’s official X account. The film will once again be written, directed and supervised for VFX by Yamazaki Takashi, ...
Fender Japan is no stranger to big-name collaborations – Hello Kitty, Final Fantasy, Monster Hunter among them – but it may have just snared its biggest yet, as a gargantuan collaboration with ...
The first teaser trailer for the 'Godzilla Minus One' sequel confirms several details, including the monster movie's title.
First introduced in 1954, Godzilla was an immediate threat to the world and a titan of the big screen. It’s funny to consider that in his first appearance that Godzilla stood a scant 50 meters tall, ...
Shrishty is a decade-old journalist covering a variety of beats between politics to pop culture, but movies are her first love, which led her to study Film and TV Development at UCLAx. She lives and ...
Toho has made it official: a new “Godzilla” movie is on the way. The studio revealed the title “Godzilla -0.0” (read as “Godzilla Minus Zero”) during this year’s Godzilla Fest in Tokyo and confirmed ...
Ford built a hot-rodder’s best friend when it rolled out the 7.3-liter Godzilla engine. It’s been modified to the high heavens and stuffed into nearly every Blue Oval product you can imagine, from Fox ...
These last couple weeks, Capcom and Square Enix released the Monster Hunter Wilds x Final Fantasy 14 collaboration event, which brought various Final Fantasy things to Wilds and vice versa. This isn’t ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Ranking each Monster Hunter isn’t about graphics or content volume, but how each game shapes and ...