Chess960 seems to hold special appeal for chess programmers. Because the placement of pieces is random, computers rely on lightning-fast processing, without retrieving archives of past moves from a ...
Who was [Leonardo Torres Quevedo]? Not exactly a household name, but as [IEEE Spectrum] points out, he invented a chess automaton in 1920 that would foreshadow the next century’s obsession with ...
Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996, against ...
“Computer Chess” may be the strangest — and most wondrous — film of the year so far, and its director, Andrew Bujalski, doesn’t think it has much to do with chess. The film takes place at an ...
It's almost 18 years since IBM's Deep Blue famously beat Garry Kasparov at chess, becoming the first computer to defeat a human world champion. Since then, as you can probably imagine, computers have ...
When Hikaru Nakamura and Gata Kamsky faced Vladimir Kramnik and Alexander Grischuk in the ninth round of the 40th World Chess Olympiad in Istanbul, the seasoned grandmasters drew upon years of ...
AIs have defeated humans at even more computationally difficult games. This is an Inside Science story. A new computer program taught itself superhuman mastery of three classic games -- chess, go and ...
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts. But ...
Andrew Bujalski is neither a computer whiz nor a chess genius. “I was never any good at chess, never had the discipline to get better, and don’t have any openings memorized or anything like that. Any ...