Two years after announcing voice chat was coming to Roblox, the gaming company has acquired a voice tech startup, Speechly, offering voice chat moderation, real-time transcription and Voice API that ...
Roblox Corp RBLX, the gaming company known for its virtual worlds and user-generated content, has acquired Speechly, a Finnish voice tech startup. Speechly offers real-time voice moderation, ...
Roblox launches its first Parent and Caregiver Council to strengthen family safety, moderation, and digital well-being for ...
Roblox said it is rolling out voice chat for those who are 13 and older on its user-generated content platform. The company believes in creating meaningful connections for its players, and so it hopes ...
As one of the frontrunners in the race to build the metaverse, Roblox is thinking ahead to what virtual worlds really need. And while the platform has had no shortage of growth on its current path — ...
Anapol Weiss law firm, with offices in more than half a dozen locations in the U.S., filed the lawsuit Monday against Roblox ...
If you're over the age of about 25 and you don't have young children, you've probably still heard the name Roblox, but you might be unfamiliar with it. No, it's not quite like that Minecraft thing.
Roblox is introducing age verification for users, starting with those who want to try out spatial voice features on its user-generated content platform. As the company’s community continues to expand, ...
Gaming company Roblox Corporation (NYSE:RBLX) is venturing into new territory. During its ninth annual developer's conference, the company announced a strategic shift to expand beyond being a children ...
Kid-friendly online gaming platform Roblox said it is planning to introduce a "safe" voice chat option for players in the future. During the company's most recent investor call, Roblox vice president ...
Roblox is introducing a new voice chat feature called “Spatial Voice,” starting with an invitation-only beta for select developers, the gaming platform announced on Thursday. “With Spatial Voice, ...
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