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Mr Creative on MSN19h
How to Simulate Black Holes in C++: Visualizing Gravity and Spacetime Curvature
Explore the fascinating world of black holes through an immersive 2D C++ simulation powered by OpenGL! In this video, delve ...
Mr Creative on MSN19h
Gravity in Action: Simulating the Solar System and Black Holes in C++ with OpenGL
Dive into the world of gravity and space with this C++ simulation of our solar system using OpenGL. In this video, explore ...
The Khronos Group has announced the release of OpenGL 3.2, a new version of the 2D and 3D graphics specification Apple uses in Mac OS X.
1) How do I start using OpenGL 3.0 in my code base? In order to use OpenGL 3.0 and later versions, any application explicitly has to "opt in" to use these versions.
1) How do I start using OpenGL 3.0 in my code base? In order to use OpenGL 3.0 and later versions, any application explicitly has to "opt in" to use these versions.
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