In computer graphics, a bidirectional reflectance distribution function (BRDF) is used to model light reflectance properties at a surface, and is defined as the ratio of the radiance (incident light) ...
Epic announced a host of new features in their Unreal Engine 3 development platform today at this year's GDC, the biggest of which is support for DirectX 11 and its assorted tools. The problem is, for ...
A group of researchers from Wiyu University in China debuted a new device that centers on multiple touches or pokes on different surfaces to create a 3D render of its surface and subsurface. This is ...
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